Pricing
Priced like realtime actually costs
Billed on smoothed peak-CCU — never on a single spike — with a player-hours allowance as the only fine print.
Free
For prototypes and game jams.
$0 /mo
Start free - 100 peak CCU
- 50,000 player-hours / mo
- 1 app
- 1 region
- Community support
Most popular
Indie
For your first shipped title.
$29 /mo
Choose Indie - 500 peak CCU
- 300,000 player-hours / mo
- 5 apps
- All regions
- Email support
Studio
For a growing player base.
$99 /mo
Choose Studio - 2,000 peak CCU
- 1,500,000 player-hours / mo
- 25 apps
- All regions
- Priority support
Scale
For hits at scale.
$399 /mo
Choose Scale - 10,000 peak CCU
- 8,000,000 player-hours / mo
- 100 apps
- All regions
- Priority support
Need more than Scale? Talk to us about Enterprise — custom CCU, SLA and dedicated regions.